How to Make Android 2D car game Tutorial 10

 


package assets;

import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.ParticleEffect;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
public class AssetsDescriptors {
public static final AssetDescriptorFONT = new AssetDescriptor(AssetPath.FONT, BitmapFont.class);
public static final AssetDescriptorUISKIN = new AssetDescriptor(AssetPath.UI_SKIN, Skin.class);
public static final AssetDescriptorGAME_ATLAS= new AssetDescriptor(AssetPath.GAME_IMG, TextureAtlas.class);
public static final AssetDescriptorBTN_ATLAS= new AssetDescriptor(AssetPath.BTN_ATLAS, TextureAtlas.class);
public static final AssetDescriptorBTN_SKIN = new AssetDescriptor(AssetPath.BTN_SKIN, Skin.class);
public static final AssetDescriptorMENU_SOUNDS = new AssetDescriptor(AssetPath.BG_MENU_SOUNDS, Music.class);
public static final AssetDescriptorGAME_SOUNDS = new AssetDescriptor(AssetPath.GAME_SOUND, Music.class);
public static final AssetDescriptorFLY_SOUNDS = new AssetDescriptor(AssetPath.FLY_SOUND, Music.class);
public static final AssetDescriptorNAVIGATE_SOUND_3 = new AssetDescriptor(AssetPath.NAVIGATE_3, Sound.class);
public static final AssetDescriptorCLICK_SOUND = new AssetDescriptor(AssetPath.CLICK_SOUND, Sound.class);
public static final AssetDescriptorEXPLODE_SOUND = new AssetDescriptor(AssetPath.EXPLODE_SOUND, Sound.class);
public static final AssetDescriptorENGINE_SOUND = new AssetDescriptor(AssetPath.ENGINE_SOUND, Sound.class);
public static final AssetDescriptorEXPLODE_MINI_SOUND = new AssetDescriptor(AssetPath.EXPLODE_MINI_SOUND, Sound.class);
public static final AssetDescriptor AUDI_EFFECTS = new AssetDescriptor(AssetPath.AUDI_PARTICLE, ParticleEffect.class);
public static final AssetDescriptor ENEMY_EFFECTS = new AssetDescriptor(AssetPath.ENEMY_PARTICLE, ParticleEffect.class);
public static final AssetDescriptor EXPLODE_EFFECTS = new AssetDescriptor(AssetPath.EXPLODE_EFFECTS, ParticleEffect.class);
public static final AssetDescriptorPLAYER_EXPLODE_EFFECTS = new AssetDescriptor<>(AssetPath.PLAYER_EXPLODE_EFFECTS, ParticleEffect.class);
private AssetsDescriptors() {}

}

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